Handmade Graphics: Tools & Techniques Beyond the Mouse

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Designers will be inspired by the hands-on techniques covered in Handmade Graphics.

From pencils to computers, from scissor to paper, from stencils to printers, a vast array of mark-making tools are explored and illustrated with examples and exercises that stretch the limits of conventional design. Techniques include: pen and ink, markers and spray-paint, toy printing kits, stencils, found images, pin-hole cameras, fax machines and more.

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Design Paradigms: A Sourcebook for Creative Visualization

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A versatile toolbox of ideas for creative design solutions.

How do things bend? How are things joined? How do things get larger or smaller? When you work creatively in design or architecture, these are the sort of questions that come up again and again-and how you choose to answer them can play a pivotal role in determining the final form of a design project.

This book offers a powerful new approach to design and creative visualization, helping you address these key design questions with flexibility and imagination by equipping you with a vital repertoire of design paradigms: basic conceptual and visual ideas that can be applied to all types of design problems.

Beginning with fundamental design paradigm concepts, Design Paradigms:
* Introduces simple shapes and then explores how more complex forms can accommodate enclosure, attachment, and other common functions
* Examines how multiple objects relate to each other and how they can be linked or connected
* Looks at multiple functions of a single object, using models that range from a claw hammer to a convertible sofa

Bridging the gap between theory and practice, the book discusses how design paradigms can work as conceptual blockbusters in solving design problems.

Complete with over 300 illustrations, examples from both natural and man-made environments, and much more, Design Paradigms is a powerful springboard for design exploration-a must-own sourcebook of inspiration for students and professionals in all areas of design, product development, and architecture.

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Graphic Design, Referenced: A Visual Guide to the Language, Applications, and History of Graphic Design

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Graphic Design, Referenced is a visual and informational guide to the most commonly referenced terms, historical moments, landmark projects, and influential practitioners in the field of graphic design. With more than 2,000 design projects illustrating more than 400 entries, it provides an intense overview of the varied elements that make up the graphic design profession through a unique set of chapters: “principles” defines the very basic foundation of what constitutes graphic design to establish the language, terms, and concepts that govern what we do and how we do it, covering layout, typography, and printing terms; “knowledge” explores the most influential sources through which we learn about graphic design from the educational institutions we attend to the magazines and books we read; “representatives” gathers the designers who over the years have proven the most prominent or have steered the course of graphic design in one way or another; and “practice” highlights some of the most iconic work produced that not only serve as examples of best practices, but also illustrate its potential lasting legacy. Graphic Design, Referenced serves as a comprehensive source of information and inspiration by documenting and chronicling the scope of contemporary graphic design, stemming from the middle of the twentieth century to today.

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Graphic Design Theory: Readings from the Field (Design Briefs)

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The titles in our best-selling Design Brief series are highly praised by graphic design students, educators, and professionals worldwide as invaluable resources. Each beautifully designed, affordable volume offers a concise overview of a design fundamentalthe hows of design. But as most seasoned designers will tell you, a comprehensive education also requires an understanding of the whys of design practice. Graphic Design Theory presents groundbreaking, primary texts from the most important historical and contemporary designthinkers. From Aleksandr Rodchenko’s “Who We Are: Manifesto of the Constructivist Group” to Kenya Hara’s “Computer Technology and Design,” this essential volume provides the necessary foundation for contemporary critical vocabulary and thought.

Graphic Design Theory is organized in three sections: “Creating the Field” traces the evolution of graphic design over the course of the early 1900s, including influential avant-garde ideas of futurism, constructivism, and the Bauhaus; “Building on Success” covers the mid- to late twentieth century and considers the International Style, modernism, and postmodernism; and “Mapping the Future” opens at the end of the last century and includes current discussions on legibility, social responsibility, and new media. Striking color images illustrate each of the movements discussed and demonstrate the ongoing relationship between theory and practice. A brief commentary prefaces each text, providing a cultural and historical framework through which the work can be evaluated. Authors include such influential designers as Herbert Bayer, Lszl Moholy-Nagy, Karl Gerstner, Katherine McCoy, Michael Rock, Lev Manovich, Ellen Lupton, and Lorraine Wild. Additional features include a timeline, glossary, and bibliography for further reading. A must-have survey for graduate and undergraduate courses in design history, theory, and contemporary issues, Graphic Design Theory invites designers and interested readers of all levels to plunge into the world of design discourse.

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