Visual Language for Designers: Principles for Creating Graphics that People Understand

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Visual Language for Designers: Principles for Creating Graphics that People Understand Review

Visual Language for Designers: Principles for Creating Graphics that People Understand Feature

  • ISBN13: 9781592535156
  • Condition: New
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed

Visual Language for Designers: Principles for Creating Graphics that People Understand Overview

Within every picture is a hidden language that conveys a message, whether it is intended or not. This language is based on the ways people perceive and process visual information. By understanding visual language as the interface between a graphic and a viewer, designers and illustrators can learn to inform with accuracy and power.

In a time of unprecedented competition for audience attention and with an increasing demand for complex graphics, Visual Language for Designers explains how to achieve quick and effective communications. It presents ways to design for the strengths of our innate mental capacities and to compensate for our cognitive limitations.

Includes:

  • How to organize graphics for quick perception
  • How to direct the eyes to essential information
  • How to use visual shorthand for efficient communication
  • How to make abstract ideas concrete
  • How to best express visual complexity
  • How to charge a graphic with energy and emotion

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Patterns in Game Design (Game Development Series)

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Patterns in Game Design (Game Development Series) Review

Patterns in Game Design (Game Development Series) Feature

  • ISBN13: 9781584503545
  • Condition: New
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed

Patterns in Game Design (Game Development Series) Overview

“Patterns in Game Design is that rare sort of book on game design: a useful one. Readers will find their understanding of games, and designers their toolbox, expanded by exposure to a wide variety of game design techniques, some of which they may not have been previously aware.” —Greg Costikyan Eminent game designer of Paranoia and member of the Adventure Gaming Hall of Fame

Patterns in Game Design provides professional and aspiring game designers with a collection of practical design choices that are possible in all types of games. These choices, called patterns, are used to illustrate the varying types of gameplay found in games. For the purposes of this book, gameplay is defined as the structures of player interaction with the game system and interaction with other players. This includes the possibilities, results, and reasons for players to play. By putting these elements of gameplay into practical patterns, designers have access to a common set of concepts that can be used by all developers, allowing game projects to be approached with more standard tools. These patterns help designers put their concepts and ideas into words, which makes communication between members much easier. The patterns also help with making design choices, understanding how other games work, and inspiring game ideas. The book itself is divided into two main parts. The first part covers the theoretical aspects of describing games and defining the template used to develop the game design patterns. The second part includes the actual patterns divided into chapters based on the aspect of gameplay they cover. The patterns can be used in any order and referenced as you would a dictionary. By studying these various game design patterns, designers learn about the choices they’ll have to make when using a pattern in their own designs, and they’ll gain an understanding of what gameplay is, so that they can design better games.

KEY FEATURES
* Provides a practical collection of game design patterns that facilitate any type of game design
* Defines a common language designers can use to talk concisely about the essence of games
* Teaches the basic concepts of gameplay through the study of design patterns
* Includes ready-to-use, customizable patterns
* Emphasizes design methodology as a style that is independent of the technology covered
* Includes a CD-ROM with an easy-to-use collection of patterns from the book (200+ total), slides for a series of introductory lectures, and PDF versions of the patterns in quick card form

On the CD!
* Game Design Pattern Collection – Includes over 200 patterns from the book in HTML-format, cross-referenced for easy searching by chapter or alphabetically using a standard Web browser
* Pattern Cards – Includes PDF versions of the patterns with concise pattern descriptions that can be printed as individual cards. These short descriptions are designed to be used as reminders and pointers to the full descriptions
* Presentation Slides – Includes a set of PowerPoint™ slides using the patterns as a teaching tool for workshops, lectures, etc.

SYSTEM REQUIREMENTS
WINDOWS 95/98/ NT/2000, Pentium Processor+, CD/ hard drive, 32MB RAM; MAC OS 7.61+, PowerPC+, CD / hard drive 32MB RAM, or any other similar system which can run the required programs.

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Newsletter Design: A Step-by-Step Guide to Creative Publications (Design & Graphic Design)

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Newsletter Design: A Step-by-Step Guide to Creative Publications (Design & Graphic Design) Review

Newsletter Design: A Step-by-Step Guide to Creative Publications (Design & Graphic Design) Overview

Follow the advice of this thirty-year veteran of world-renowned publications, and you will forever remove your newsletter from the junk-mail pile. Numerous examples of the best newsletters from around the country are shown, each highlighted with interpretive text.

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Web Design Basics: Ideas and Inspiration for Working with Type, Color, and Navigation on the Web

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Web Design Basics: Ideas and Inspiration for Working with Type, Color, and Navigation on the Web Review

Web Design Basics: Ideas and Inspiration for Working with Type, Color, and Navigation on the Web Overview

Rockport’s “Web Site Graphics” series – focusing on separate but critical elements of online graphic design – is now available in one complete volume. This text looks at how designers use colour, type and navigation to create compelling sites. “Web Design Basics” covers all the essentials of site design, from tricks and techniques for uses of colour that attract attention and improve readability, to typographic techniques that engage the eye. It also includes examples of navigation and layout for interactive sites and how to use animated Gifs and fly-throughs.

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